Tangible/Activity

  • Critters! Rewarding Positive Behaviors: Critters provides children with prize slips that they can redeem with the instructor for classroom privileges. This strategy uses the element of surprise and imaginatively designed reward slips as additional student motivators.

  • Mystery Motivator: This strategy is a fun and effective method to motivate an entire classroom for which three or more students are exhibiting mild, but frequent misbehavior. This strategy may also be used with an individual student as part of a behavior intervention. Goals can be developed to address a variety of functions of behavior.

  • Response Effort: The goal of this strategy is to make desired behaviors easy/convenient and problem behaviors more difficult to accomplish.

  • Rubber Band Intervention: This strategy can be used for self-monitoring disruptive classroom behaviors. Sample Self-Monitoring Chart.

  • Self and Match: This self-monitoring procedure allows students to report their own behavior and then receive feedback from an adult. Students receive points for both (1) demonstrating the appropriate target behavior(s) and (2) accurately reporting their behavior.

  • The Bull's Eye Game: The Bull's Eye game is designed expressly for students who have a hard time accurately understanding or taking responsibility for their actions, or who seem immune to punishment. Students are rewarded for seeing their behaviors through the eyes of their teacher, and accurately reporting on their own behaviors. Bull's Eye Game Sample Sheet

  • Token Economy: Token economies emphasize the use of positive reinforcement in behavior change. After earning a specified number of tokens for engaging in target behavior(s), the student is provided access to a preferred activity or object for a predetermined length of time.