• Critters! Rewarding Positive Behaviors: Critters provides children with prize slips that they can redeem with the instructor for classroom privileges. This strategy uses the element of surprise and imaginatively designed reward slips as additional student motivators.

  • Self and Match: This self-monitoring procedure allows students to report their own behavior and then receive feedback from an adult. Students receive points for both (1) demonstrating the appropriate target behavior(s) and (2) accurately reporting their behavior.

  • Sensory Strategies for the Classroom - Sensory Seekers: This document contains suggested activities for students who crave sensory input and seek out extra opportunities for input to meet their individual needs.

  • The Bulls Eye Game: The Bull's Eye game is designed expressly for students who have a hard time accurately understanding or taking responsibility for their actions, or who seem immune to punishment. Students are rewarded for seeing their behaviors through the eyes of their teacher, and accurately reporting on their own behaviors. Bull's Eye Game Sample Sheet

  • Token Economy: Token economies emphasize the use of positive reinforcement in behavior change. After earning a specified number of tokens for engaging in target behavior(s), the student is provided access to a preferred activity or object for a predetermined length of time.