Adult Attention

  • Breaking the Attention Seeking Habit: The objective of this strategy is to replace negative behaviors that are attention seeking by providing positive attention at the same frequency, preempting the need for the negative behavior.

  • Critters! Rewarding Positive Behaviors: Critters provides children with prize slips that they can redeem with the instructor for classroom privileges. This strategy uses the element of surprise and imaginatively designed reward slips as additional student motivators.

  • Check In/Check Out: This intervention provides increased opportunities for positive adult interaction and is especially helpful for students whose misbehavior functions to gain adult attention. Additional CI/CO Resource

  • MotivAider: Increase praise rates with this simple, personal electronic device.

  • Mystery Motivator: This strategy is a fun and effective method to motivate an entire classroom for which three or more students are exhibiting mild, but frequent misbehavior. This strategy may also be used with an individual student as part of a behavior intervention. Goals can be developed to address a variety of functions of behavior.

  • Response Effort: The goal of this strategy is to make desired behaviors easy/convenient and problem behaviors more difficult to accomplish.

  • Rubber Band Intervention: This strategy can be used for self-monitoring disruptive classroom behaviors. Sample Self-Monitoring Chart.

  • Self and Match: This self-monitoring procedure allows students to report their own behavior and then receive feedback from an adult. Students receive points for both (1) demonstrating the appropriate target behavior(s) and (2) accurately reporting their behavior.

  • Talk Ticket: The "Talk Ticket" is given to the student when they are upset about an incident and assures the student that he or she will have a chance to talk through the situation at a later time when it does not interrupt the classroom instruction.

  • The Bulls Eye Game: The Bull's Eye game is designed expressly for students who have a hard time accurately understanding or taking responsibility for their actions, or who seem immune to punishment. Students are rewarded for seeing their behaviors through the eyes of their teacher, and accurately reporting on their own behaviors. Bull's Eye Game Sample Sheet

  • Token Economy: Token economies emphasize the use of positive reinforcement in behavior change. After earning a specified number of tokens for engaging in target behavior(s), the student is provided access to a preferred activity or object for a predetermined length of time.